
Creating Innovative Game Experiences: The Making of RedWaterOne
Designer Bart Massee shares his creative development process behind RedWate
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The Art of Storyboarding An Interview with Illustrator Mimi Chao
Illustrator Mimi Chao shares how storyboarding helped her launch her succes
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Modeling Concept Designs on the iPad Pro in Shapr3D and Concepts: Part 1
In Part 1 of our Shapr3D and Concepts skillbuilder series, Chris Glenn shar
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Problem Solving for Brand Design
Graphic Designer Franz Escolastico shares how she creates unique brand and
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3D Rendering a Mechanical Ibis
Learn how to turn 2D sketches into 3D art in this interview with graphic ar
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Emotional Storytelling with Zareena Ayoub
Illustrator Zareena Ayoub discusses her creative process, the significance
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How to Create Photorealistic Graphics
Marcelo Cominguez shares his process and tips for creating photorealistic a
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The Plan for Precision Tools on Windows & Android
Look forward to our upcoming Precision Tool releases for Concepts on Window
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A Journey into Architectural Design
Architect and Educator Evan Bronstein shares his creative process and thoug
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Designing the Astrea Water Bottle
Product designer Bart Massee shares the design process behind Astrea's heav
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How to Use Layers to Take Notes, Illustrate and Design
Learn how to use layers to keep your notes, drawings and design work organi
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The Transparency of a Glass Sphere
Learn how to use layers and the soft eraser to draw a glass sphere in this
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The Creative Art of Industrial Design
Studio Enemy Founder Joe Slatter shares the ins and outs of his creative pr
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Visually Minded: Drawing and Presenting Ideas as Sketchnotes
Visual thinker and Sketchnoter Jonny Daenen shares techniques for drawing a
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Theatre Design Modeling with the iPad Pro
Peter McKintosh draws 160+ scenic and costume designs for Funny Girl in Con
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