Creating Innovative Game Experiences: The Making of RedWaterOne
Designer Bart Massee shares his creative development process behind RedWate
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Look forward to our upcoming Precision Tool releases for Concepts on Window
releaseHow to Create Photorealistic Graphics
Marcelo Cominguez shares his process and tips for creating photorealistic a
storyProblem Solving for Brand Design
Graphic Designer Franz Escolastico shares how she creates unique brand and
storyBart Massee, Design Innovator & Game Developer
Bart Massee, alias "Bartacuss" comes from a heritage of painters
creatorHow To Help Your Team Transition to Concepts
Everything you and your admin need to know to facilitate a smooth transitio
articleThe Art of Storyboarding An Interview with Illustrator Mimi Chao
Illustrator Mimi Chao shares how storyboarding helped her launch her succes
storyA Journey into Architectural Design
Architect and Educator Evan Bronstein shares his creative process and thoug
storyModeling Concept Designs on the iPad Pro in Shapr3D and Concepts: Part 1
In Part 1 of our Shapr3D and Concepts skillbuilder series, Chris Glenn shar
storySpontaneity in Graphic Recording
Christopher Henke shares a look into his work, his thoughts about the influ
story3D Rendering a Mechanical Ibis
Learn how to turn 2D sketches into 3D art in this interview with graphic ar
storySketchnoting Tools and Techniques
Graphic Recorder Tobey Busch shares tips for creating simple visual images
storySelect and Edit Your Notes, Drawings and Designs
Learn how to select, edit, transform and reorganize anything you sketch in
tutorialCreating an Urban Sketch Journal
Designer Amin Zakaria shares his impressions on Urban Sketching.
storyDesigning the Astrea Water Bottle
Product designer Bart Massee shares the design process behind Astrea's heav
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