Concepts Creator - David Clynk
How to Sketch a Building Design
Learn to draw a building design and populate your sketch with this 3-step tutorial by David Clynk, featuring his People in Elevation object library for Concepts.
People in Elevation
My name is David Clynk. I live and work in Melbourne and I’m the National Design Manager for one of Australia’s largest residential builders, Simonds Homes. I have 30 years industry experience and my primary role is to help the business deliver our Display Home program across four states, and oversee all future product ranges that our exceptional teams deliver into our client markets.
What was your motivation for designing the People in Elevation library?
There are a few reasons I decided to develop this library. Initially it was out of convenience for myself to build a library - I was always drawing new people to suit the environment I was designing to, and I started to grow a nice collection of people. I was placing them in my sketches all the time and thought these could be handy for others that don’t have time to source their own people sets.
I sat down and had a look at the people I was using, and tried to put together a cross section of the most usable people that could be relevant to Artists, Architects, Designers or Hobbyists, regardless of skill level.
You have a knack for capturing the life of a moment, scene or person through your line work and details. Would you walk us through how you draw a building design?
Lately I’ve been enjoying exploring 2-point perspective sketching on Concepts for my Instagram account, so I thought I would explain my process for you. I’ve found that a great way to simplify one of my sketching styles is to break it down into three very easy steps.
Step 1: Sketch
Place a horizontal line across the page. This becomes your “horizon”.
Then place two points somewhere along this line, one near the left end and one near the right. This sets your two vanishing points.
Once this is done, I always start with a vertical line and place it approximately where I want the nearest point of my building to be.
From here, I simply start drawing lines from my vanishing points to set up some relatable geometric shapes. These eventually evolve into something resembling my building.
I sketch in a few rough people, trees and entourage to build context and scale.
Step 2: Ink
On a new layer, I “ink in” to clean up all the clutter of the pencil sketch phase. This is a really important part, as it defines the parts you can see and the parts you want to hide. This step builds the initial depth within my sketches.
At this point, I can start to see my sketches come to life.
I find that putting a clean white fill behind my line work at this stage really defines my subject and lifts it off the page a little.
Step 3: Color
This is the fun stage, and where vector design comes to the forefront of design for me. I start applying color, lots of color! You don’t want to play it safe here, experimenting is key.
Have fun with the colors. They don’t need to be real, for me they need to express your thoughts. Make it pop. Architecture and Design should be fun, playful, and evoke emotion when you sketch. If you feel good doing it, chances are people will have fun viewing it and want to engage and explore your concept further. Then if you want to tone it back, with a few selections you can easily tone it down.
Once the color feels right, I add some quick life with the People in Elevation objects. Then I identify where my source of light comes from and add shade and shadows for dark contrast. Job done!
When I design on paper, making a mistake at the final stages hurts my productivity. But with vector design, there is no such thing as a mistake. You can fine-tune every single aspect without compromise.
Why is the human element important in your sketches?
For me, it is crucial to put people in my sketches to give them context and relatable scale. As a designer of homes, it’s all about lifestyle, families, couples and people from all walks and stages of life. My library is a snapshot of this cross section.
The human form is a scale that everyone can immediately relate to, so the size of people in our sketches gives us the ability to explain the scale of our vision no matter what it is. Placing the right person or people doing a specific task automatically gives context and aids in delivering our message.
Find the People in Elevation library in the Object Market in Concepts.
About the Creator
Instagram: @davidclynk
This is my play space. I sketch on here as a hobby - it's a great forum to trial new techniques, shapes and pops of color. Feel free to look around and ask me any questions you have regarding all things vector sketching and design.
LinkedIn: https://www.linkedin.com/in/d-a-v-i-d-c-l-y-n-k-17513115/
This is my work space. I’m always happy to connect with like-minded professionals so feel free to drop me a line here!
Thank you,
Dave
Recommended
Winning Concepts in Retail Design - Retail designer Charles Freestone shares strategies for creating award-winning design bids.
Modeling Concept Designs on the iPad Pro in Shapr3D and Concepts (Part 2) - In Part 2 of our Shapr3D and Concepts Skillbuilder series, Lasse Pekkala shares how to render a 3D model in Concepts.
The Art of Storyboarding - Illustrator Mimi Chao shares how storyboarding helped her launch her successful Kickstarter campaign.